Representation of a server process on the PC A dummy which does not allow connects for now.
A class for dealing with sockets.
A generic container for an array of bytes.
void ncpSend(bufferStore &a)
virtual const char * getNcpRegisterName()=0
void ncpDoRegisterAck(int ch, const char *name)
bool shouldTerminate() const
Indicates that the channel needs termination and should be cleaned-up.
void ncpRegisterPcServer(TCPSocket *skt, const char *name)
virtual void ncpConnectTerminate()=0
void setNcpChannel(int chan)
virtual void ncpConnectAck()=0
virtual void ncpConnectNak()=0
PcServer * ncpFindPcServer(const char *name)
void terminateWhenAsked()
virtual void ncpRegisterAck()=0
short int ncpProtocolVersion()
virtual void ncpDataCallback(bufferStore &a)=0
const char * getNcpConnectName()
void ncpUnregisterPcServer(PcServer *server)
void setNcpConnectName(const char *)
void setVerbose(short int _verbose)
void newNcpController(NCP *ncpController)