void registerPcServer(TCPSocket *skt, const char *name)
PcServer * findPcServer(const char *name)
void unregisterPcServer(PcServer *server)
void Register(channel *c)
short int getProtocolVersion()
void disconnect(int channel)
void send(int channel, bufferStore &a)
void RegisterAck(int, const char *)
Representation of a server process on the PC A dummy which does not allow connects for now.
A class for dealing with sockets.
A generic container for an array of bytes.
void ncpSend(bufferStore &a)
void ncpDoRegisterAck(int ch, const char *name)
bool shouldTerminate() const
Indicates that the channel needs termination and should be cleaned-up.
void ncpRegisterPcServer(TCPSocket *skt, const char *name)
void setNcpChannel(int chan)
PcServer * ncpFindPcServer(const char *name)
void terminateWhenAsked()
short int ncpProtocolVersion()
channel(NCP *ncpController)
const char * getNcpConnectName()
void ncpUnregisterPcServer(PcServer *server)
void setNcpConnectName(const char *)
void setVerbose(short int _verbose)
void newNcpController(NCP *ncpController)